![]() Texture Frame (textureframe) !FGD If the texture is animated, this is the frame it should begin on. Must be a VTF file (not VMT), relative to /materials. Texture Name (texturename) !FGD The texture which this entity projects. Camera Space (cameraspace) Angles are interpreted as being relative to camera. ![]() Light Color (lightcolor) Light color and intensity. ![]() Light World (lightworld) Control whether flashlight affects static world geometry. Light Only Target (lightonlytarget) Limit flashlight effect to only affect target entity. Shadow Quality (shadowquality) Quality of shadows. Enable Shadows (enableshadows) Enables/disables shadows from this projected texture. FarZ (farz) Objects beyond this distance will not receive the light from the projection. NearZ (nearz) Objects closer than this will not receive the light from the projection. Confirm: This keyvalue does not work in Alien Swarm.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |